Friday, October 8, 2010

References by BurnBabyBern

References
Adams, H. (2007). Social Networking and Privacy: A Law Enforcement Perspective. School Library Media Activities Monthly, 23(10), 33. Retrieved August 10, 2010, from ProQuest Education Journals.

American Association of School Librarians (AASL). (2007). Standards for the 21st Century Learner. Retrieved March 12, 2010 from http://www.ala.org/ala/mgrps/divs/aasl/guidelinesandstandards/learningstandards/AASL_Learning_Standards_2007.pdf

Corkhill, P. (2005). Framework for effective learning: a middle years initiative to improve student learning. Australian Journal of Middle Schooling, 5(1), 33-37. Retrieved March 21, 2010 from the Informit Database.

Global Kids, CommonSense Media, & the GoodPlay Project. (2009). Meeting of Minds: cross-generational dialogue on the ethics of digital life. Retrieved August 3, 2010 from http://www.globalkids.org/meetingofminds.pdf

Guba, E., & Lincoln, Y. (1989). Judging the Quality of Fourth Generation Evaluation. [Electronic format] In Guba, E. & Lincoln, Y (Ed.), Fourth Generation Evaluation. Newbury Park: Sage. Retrieved August 24, 2010 from Queensland University of Technology Course Materials Database.

Hong, J., Cheng, C., Hwang, M., Lee, C., & Chang, H. (2009). Assessing the Educational Value of Digital Games. In Journal of Computer Assisted Learning, 25 (5), 423-437. Retrieved August 9, 2010 from http://onlinelibrary.wiley.com.ezp01.library.qut.edu.au/doi/10.1111/j.1365-2729.2009.00319.x/abstract;jsessionid=182E79E79086FBD204D652B4084020CB.d03t02

Ito et al. (2010) Hanging out, messing around, and geeking out : kids living and learning with new media.  Massachusetts Institute of Technology. Retrieved August 2, 2010 from Queensland University of Technology Course Materials Database.

Klopfer, E., Osterweil, S., & Salen, K. (2009). Moving Learning Games Forward [Electronic format] The Education Arcade: Massachusetts Institute of Technology. Retrieved September 25, 2010 from http://education.mit.edu/papers/MovingLearningGamesForward_EdArcade.pdf

Luke, A. & Woods, A. (2008) Accountability as testing: Are there lessons about assessment and outcomes to be learnt from No Child Left Behind? Queensland University of Technology. Retrieved October 2, 2010 from http://eprints.qut.edu.au/14392/1/14392.pdf

Masie, E. (2007). Gaming in Education. Accessed October 2, 2010 at http://www.wideopendoors.net/educational_technology/gaming.html

Nagel, M. (2006). Distinction or Extinction: stepping towards a middle years model for survival. Australian Journal of Middle Schooling, 6(1), 11-17. Retrieved March 17, 2010 from Informit Database.

National Curriculum Board. (2009). The Shape of the Australian Curriculum. Retrieved October 1, 2010 from http://www.acara.edu.au/verve/_resources/Shape_of_the_Australian_Curriculum.pdf

Royle, K. (2009). Computer games and realising their learning potential. Accessed October2, 2010 at http://www.gamebasedlearning.org.uk/content/view/67

Sanford, R., Ulicsak, M., Facer, K., & Rudd, T. (2006) Teaching with Games Using commercial off-the-shelf computer games in formal education. Retrieved September 1, 2010 from http://www.futurelab.org.uk/resources/documents/project_reports/teaching_with_games/TWG_report.pdf

Singer, D. (2009). Play and the Search for Identity in the Cyberspace Community. Retrieved September 26, 2010 from http://law.wlu.edu/deptimages/Law%20Review/66-3Singer.pdf

Thai, A., Lowenstein, D., Ching, D., & Rejeski, D. (2009). Game Changer: Investing in Digital Play to Advance Children’s Learning and Health, New York: The Joan Ganz Cooney Center at Sesame Workshop. Retrieved September 24 from http://joanganzcooneycenter.org/upload_kits/game_changer_final_1_.pdf

Williamson, B. (2009). Computer Games, schools, and Young People: a report for educators on using games in learning. [Electronic format] Retrieved September 1, 2010 from http://www.futurelab.org.uk/resources/documents/project_reports/becta/Games_and_Learning_educators_report.pdf

Woolfolk, A. (2005). Educational psychology (9th ed.). Boston: Pearson Education.

Wright, W. (2010). Creator of 'The Sims' Talks Educational Gaming. Accessed September 15, 2010 at http://chronicle.com/article/Video-Creator-of-The-Sims/48417/

Young, J. (2010, January 24). 5 Teaching Tips for Professors – from Video Games. [Electronic format]. In The Chronicle of Higher Education (technology), (n.p.). Retrieved September 9, 2010 from http://chronicle.com/article/5-Lessons-Professors-Can-Learn/63708/

No comments:

Post a Comment